Environment Art

First person shooter (Xbox 360, PS3, PC)
Created Environments and Props – Modeling, Texturing, Lighting, Level Optimization, Wrangling, and Destructable Assets.

Environment/Prop modeling, texturing, lighting, destructable asset creation, level optimization, and level wrangling.

Environment/Prop modeling, texturing, lighting, destructable asset creation, level optimization, and level wrangling.

Environment/Prop modeling, texturing, lighting, destructable asset creation, level optimization, and level wrangling.

Environment/Prop modeling, texturing, lighting, destructable asset creation, level optimization, and level wrangling.

Environment/Prop modeling, texturing, lighting, destructable asset creation, level optimization, and level wrangling.

Environment/Prop modeling, texturing, lighting, destructable asset creation, level optimization, and level wrangling.

Environment/Prop modeling, texturing, lighting, destructable asset creation, level optimization, and level wrangling.

Environment/Prop modeling, texturing, lighting, destructable asset creation, level optimization, and level wrangling.

Environment/Prop modeling, texturing, lighting, destructable asset creation, level optimization, and level wrangling.

Minor Prop Optimization

Minor Prop Optimization