Environment Art

First person shooter (Xbox 360, PS3, PC)
Created Environments and Props – Modeling, Texturing, Lighting, Level Optimization, Wrangling, and Destructable Assets.

Prop modeling, texturing, destructable assets creation and implementation.

Environment and Prop modeling, texturing, lighting, level wrangling, destructable creation and level optimization.

Environment and Prop modeling, texturing, lighting, level wrangling, destructable creation and level optimization.

Environment and Prop modeling, texturing, lighting, level wrangling, destructable creation and level optimization.

Environment and Prop modeling, texturing, lighting, level wrangling, destructable creation and level optimization.

Prop modeling, texturing, destructable creation and level optimization.

Prop modeling, texturing, and level optimization.

Prop modeling, texturing, destructable creation.

Environment and Prop modeling, texturing, lighting, level wrangling, destructable creation and level optimization.

Prop modeling, texturing, destructable assets creation and implementation.

Environment/Prop modeling, texturing, lighting, and level optimization.

Environment/Prop modeling, texturing, lighting, Destructable creation and level optimization.

Environment/Prop modeling, texturing, lighting, Destructable creation and level optimization.

Environment/Prop modeling and texturing

Texture and lighting optimization

Environment/Prop modeling, texturing, lighting, Destructable creation and level optimization.

Environment and Prop modeling, texturing, lighting, level wrangling, destructable creation and level optimization.

Environment and Prop modeling, texturing, lighting, level wrangling, destructable creation and level optimization.

Environment/Prop modeling, texturing, lighting, Destructable creation and level optimization.

Destructable creation and level optimization.